Sunday, 13 March 2011

In what ways does your media product use, develop or challenge forms and conventions of real media products?




Screen shot comparison: End of Days (1999)

Top Image: Actor 2: Eyes of Antagonist behind a Guy. Bottom Image: End of Days (1999) trailer screen shot.

Within spiritual/religious horrors, you often see in the eyes of the spirit, and this shot from our trailer you can see an extreme long shot of a male figure, which the camera gets closer too the male before eventually going straight into his face when he turns around. End of days (1999) also shows in the eyes of the antagonist, before it too goes into the back of a man. In most cases the devil is always linked in horrors to be male, however not in all cases. To increase the viewer’s awareness that they are in the eyes of something abnormal, and the clear antagonist, we have heavily controlled the colours throughout this clip, over-laying a clear red filter, which represents danger and the devil/Lucifer.

1 comment:

  1. Your sequence of posts in answer to this question make some very interesting observations. You have not simply found shots that look like shots from your trailer, and I'd like this more subtle approach. However occasionally you could afford to be a bit more blunt for example you could say "horror camerawork is often quite disorientating and expressive rather than smooth and naturalistic; here is an example of a canted angle from our trailer and a similar shot from X trailer". What I'm saying is you need to sometimes just be more explicit about the conventions that you are discussing. And remember also that there are horror conventions and trailer conventions too to explore.

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